About This Game Rogue Islands is an action-FPS set in a whimsical fantasy world with procedural levels and permadeath.You control a nimble, light-footed Gnome Wizard named Motwort. He can run, jump, levitate, swim and cast powerful magical spells.What you lack in armor and defenses, you make up for in speed and magic.Enemies crawl, walk, fly and swim across the world with conviction. They are powerful, numerous and relentless.There are 7 unique island types, brimming with forests, mountains, caves, ruins, creatures and bosses.You control a nimble, light-footed Gnome Wizard named Motwort. He can run, jump, levitate, swim and cast powerful magical spells.The islands are rich with Diamonds, Emeralds and Rubies. Imbue them with the spirit of your fallen foes. Then use them to power 9 wildly different spells. Decide whether to spend your precious Spirit Gems to upgrade your existing spells or unlock new ones.Master a collection of increasingly powerful spells in 3 different schools including: Spark Shot, Zap, Bolt, Seekers, Swarm, Block Shot, Scorch, Flame Burst and Inferno.With each play-through, you will accumulate the necessary experience to survive and defeat The Lords of Torment. 7aa9394dea Title: Rogue IslandsGenre: Action, Adventure, RPG, StrategyDeveloper:Big Fat AlienRelease Date: 12 Sep, 2017 Rogue Islands Torrent Download [PC] rogue islands. rogue islands steamspy. rogue islands download. rogue pony bay of islands. rogue islands steam. cursed rogue islands. rogue gym cayman islands. rogue islands for the king. rogue one islands. rogue islands wiki. rogue islands review. rogue islands of adventure I know I only have 5 hours in this game at time of review, but, this is the sort of game where after five hours you pretty much know what you're getting. I still have some different environments to explore, different monsters to fight, different quests to complete, etc, but I've repeatedly experienced the basic gameplay loop of going to an island, exploring, fighting monsters, and completing quests.Its really good! Don't be fooled by the blocky-game design and the gnome protagonist. This is a game about going to a hostile environment, exploring it under a time crunch, scavenging for everything worthwhile that you can find, defeating the monsters that want to eat you, and retreating. Two things make this game excellent. The first is the shooting gameplay, which is crisp, fast paced, and fun. Most of it is straight forward- run, shoot, jump. But there are a variety of spells to create varying extras on top of that, plus, your "jump" feature is more like "discharge your mana to rocket yourself skyward," and as your mana grows, so does it. This makes combat quick and dynamic.The second noteworthy trait is the way that Rogue Islands uses simple and easy to understand rules to offer the player meaningful choices. For example, when night falls the ghasts come out. These can't be killed, move about as fast as you do, and lock on if they see you. The easiest solution to this is to hide in your ship at night, which time shifts you to morning at the cost of the completion of all in-progress food (this makes sense with like 3 minutes gameplay experience, just trust me that its a small but real cost). The secondary solution is to stay out anyways- which is great, because nearly everything important you're scavenging for glows, so scavenging at night is actually easier. But the ONLY way to do this and live is to eat Lumen Berries, which make you invisible to ghasts. But there are a limited number of these on the island, and you can only carry two in your inventory at a time. It takes at least two to make it through an evening, and they're kind of wasted if you're going to spend your time in a death match with the local fauna. So you need to time these evening excursions for the right moment, and make the most of them.There are only two downsides that I've experienced so far.The first is that there isn't much in game tutorial or documentation. I figured everything out pretty quickly, but did have to restart a few times after getting blindsided by unexpected game mechanics. For example, one of the most crucial things you can scavenge in the early game is "gurgleweed." The game will tell you that you need gurgleweed when the need arises. But it doesn't tell you where to find it, or what it looks like. Which... might mean telling you would be a spoiler? I'm not sure, so I'm going to leave you in the dark. Once you know its easy enough to hunt down, but not knowing cost me one game. Which was only like 20 minutes, so, no big loss, but you get the idea.The second is that using items from your inventory takes way more clicks than it ought. Click to select, click to use, click somewhere else to confirm, click to return. Its just annoying. It doesn't come up THAT much (you should do most of your basic item use from the map, not your stockpile) but it is annoying at times.All told, I strongly recommend this to anyone who enjoys the exploration aspect of a virgin minecraft map, and the shooting gameplay of a single player FPS like Painkiller or Shadow Warrior.Edit after more hours of play: Ok, the late game is GREAT. I was a little nervous comparing this to Painkiller and Shadow Warrior- I am no longer nervous about that comparison. Fully upgraded Motworth transforms into a tiny gnomish GOD OF WAR. He hits each island like a hurricane, his feet barely touching the ground as he leaps, bounds, and levitates across the landscape, smiting foes with death lasers and landscape deforming meteoric bombardment. It doesn't make the game easy, necessarily- your foes are more dangerous, and there are some SERIOUS friendly fire issues with the most powerful of your spells. Sidestrafe behind a tree while firing your ultra murder laser and you instagib. Not, you take damage, no. Instagib. You can't lift your finger in time to save yourself, you just die. And try not to shoot yourself in the back with meteors either, that's also ill advised. You fall faster than they do.Anyway, I'm still having a ton of fun. The mechanics of the game evolve from survival/horror/crafting to "I am the God of this deathworld.". Well, at first look, this looked like nothing special. After playing Early Access on my friend's computer, though, it ended up having a lot more depth than I expected.The difficulty was horrible at the start, but they've been balancing it easier recently and now it's feeling pretty good. If they keep improving the game and balancing, this will be one of the most fun action crafters I've played this year.. buy it now !!!!10/10 good game i mean best game patches are frequent , game is good , buy it now!. I bought this seeing that it was made by the developers of BEEP, which was a great game. So far i like it but it starts out pretty frustrating for me as the instructions are not too complete. This is still an early review as i have only made it to the 2nd island with maybe about 20 to 30 times.. Lots of deaths. It is super smooth on my computer and plays at 4k with top settings. Graphics are great as is the sound. Level design is beautiful and is procedurally generated. Controls are Good with a keyboard, but the pace of the shooting makes it harder for me to aim with an xbox 360 controller. Upgrades and gameplay are not very well spelled out and guides are far and few to be found online at the time of this review so basically you are going to die many times to find how to do something. Perhaps that is the intent of the developers or they are just working on the game first, instructions later. While looking through the steam discussions it was suggested that the game may have multiplayer coming in the future, which will really be nice. I recommend this game, given all the issues i mentioned it is still deserving of the 5 dollar price on the Christmas 2017 sale. While you are at it, check out BEEP, if you haven't. Merry Christmas!. Having a lot of fun with this one, and want to post right off the bat that I am running a Windows 7 64 bit machine with an i7 3.2 Gig processor and a Geforce 960M (driver version 388.71 or in Device Mngr., 23.21.13.8871) with no stuttering or graphics issues of any kind. Overall, I really like the graphics in this game, and the screens don't do it justice. I am getting a solid 60-70+ FPS without the reflections enabled and 40-45 with them on (and everything else maxed/enabled) at 1080p. Note that there is 20-25 FPS slowdown when you get off the boat at the start of the level, but this goes away after you get onto the island and I have not seen any other dips while playing.The gameplay is really enjoyable and challenging enough to keep me interested. I've actually only spent about an hour and a half in game, and am just about finished with the first island. There looks to be quite a bit of content ahead but hard to say how long the game actually is at this point.The only bug I have run into is that you cannot rebind the keys despite the game having the option to do so. Several players have informed the devs and I'm sure it will be fixed in the next patch, so no worries there. The only odd controller binding (I'm using a PS4 controller with DS4 Windows), is the L1 key which is bound to jump. It's actually not so bad as an option, but I am so used to using X for jump that I've died several times by smashing the X button and trying to get out of the way. I'm starting to get used to it, however.Lastly, and I mentioned this to the devs as well, the game does not pause while you are in the inventory. This wouldn't be a big deal if you were just switching gear, but there is a fair bit of crafting in this game which is done in the inventory section. While learning the various crafting recipes, you have to keep the inventory open while moving from item to item, and I've died several times while trying my best to hurry through an explanation of what I need to craft to get a new spell, make a new item, etc. Hopefully this will be changed, but if not, it's more of an annoyance than a gamebreaker as eventually I will learn all of the recipes and it won't be as much of an issue. Hope you enjoy the game, I'm definitely having fun so far.HPS, Death to the thorny poison grass!!!PSS, Very light spoiler: I just figured out that you can use certain items in caves to perform environmental kills on your enemies!! Awesome!!!. i know, short playtime, but this game needs some work. there is potential here. keep an eye on this one. It's fun and challenging, the game size is tiny compared to most new games coming out. Room for optimization and improvement. 8.3/10 v.52 Hotfix for Player Bug: Today's update broke the character controller causing you to get stuck trying to walk up steps. A last second regression that slipped past us.We are moving very rapidly, and when you do that, sometimes stuff breaks.Anyway, it's fixed. Thanks to Steam user Sef for reporting it straight away!Fixed bug character controller "sticky" instead of moving smoothly. Latest news from developers: Thanks guys for your comments – we appreciate it can be frustrating not hearing anything so we are sorry for the radio silence.The commercial reality is that we have had to switch our focus to a console version of the game. The PC market has been very tough for everyone over the last 6 months – it has been very difficult to get visibility and sales. So we have decided to concentrate future development onto console.New developments that we build into the new console version will be reworked into this PC version where it's feasible.The PC game on sale here is still a complete and fully playable game in the current format. In terms of entertainment we believe that’s a lot of hours of fun (or death depending on how you’re getting on) for your money.. v.93 Critical Fixes: Guys,We are pushing out a major update to Rogue Islands based on your feedback.A reported bug where food was not always generated has been fixed - guys please let us know if you are happy with the new balance. This stops the critical health issues occurring in game when food cannot be found. Every island now has a minimum level of food generation.We have fixed a difficulty issue where the bad guys had unlimited line of sight - they are now fixed and will no longer kill you from the other side of your island!We have rebalanced bad guys speed and accuracy - they are no longer always a crack shot!various rendering optimisations to improve performancePlease keep contacting us with your suggestions and reports. The whole dev team would like to thank you so much for enjoying this amazing game and being part of the future of Rogue Islands! We very much appreciate you being on this journey with us!Jane - Keystone dev team. Rogue Islands Music Sample: As we work towards our Steam Early Access release, we’ve been adding music to help set the mood for the various environments in Rogue Islands.For the title screen, we wanted to invoke a sense of somber contemplation, with ominous overtones.Our hero, Motwort, is seated in his ship, studying his maps and deciding what islands to sail to next.These are life and death decisions that carry a lot of weight. For the player, deciding which islands to avoid, and which to plunder, determine your chances of making it across the ocean world of Vitalor.Damon Connolly assembled a beautiful ambient track that really sets the mood for the game. It’s titled, “An Impossible Task”. Give it a listen and let us know what you think: http://rogueislands.com/?p=1543. Ghosts, Ghouls, Multiplayer and 50% off in the Halloween Sale!: Guys,With Halloween upon us we are about to start pushing out some key updates.The primary item on the list is we are laying groundwork for multiplayer! Yep, multiplayer is coming to Rogue Islands very soon, with a number of team and competitive modes including capture the flag and deathmatch modes and some very special custom game styles! Expect some regular incremental updates as we prepare for this.We are also, in response to your feedback pushing out gameplay updates and tweaks to ensure that we have the balance just right for the best gaming experience possible.We have also been beavering away on a tutorial which will be going live soon!As always we appreciate your ongoing feedback. If you haven't joined in the Rogue Islands experience yet I am also delighted to announce we have 50% off in the Halloween sale. What better time to pit your wits against the ghosts that inhabit the Rogue Islands!Jane. Final Release Pricing - Feature Complete: Guys,As you will have noticed we have transitioned to final release pricing. Let me explain that in full.I want to reassure you that those of you who were with us in early access that you will continue to have full updates, patches etc that we create for you guys. So yes, you got the full game at a reduced price and we will not penalise you for that going forward. We are grateful for all your help, support and encouragement. You will receive the full game and all future updates on us.Those of you purchasing now are essentially buying the feature complete build - with a ton of updates etc. You too will continue to get all updates, the full game and fixes going forward.We are still in early access as we want to make sure that the game is absolutely perfect before we hit the button on official full release. So whilst we are feature complete, there may yet be some fixes and tweaks based on the feedback from you guys.So right now, you either own (or are about to buy the full game), with the possibility of hotfixes before full release.We WILL be dropping a ton of additional content in to the game after official release with very regular content for you guys. The game will continue to evolve and grow for many years yet and we are going to be really prolific in our future releases and content. I will be posting on the roadmap in a couple of days. You guys will love it!So again to reassure, whether you buy now or bought in early access you are going to be receiving the full game and future updates and fixes from us. We have transitioned to final retail price as we are feature complete for the retail version. We are just ensuring the build is stable before we hit the magic button to end early access!Thank you all so much for your support. It means a lot to Big Fat Alien and all the gang at Keystone.. Rogue Islands Releases 12 September!: Guys,I am delighted to announce that we are fully releasing Rogue Islands on the 12th September at 4PM GMT, 9AM Pacific Time.Originally developed by Kiaran Ritchie of Bioware, going in to the future, a AAA dev team has been assigned to the game full time, including myself (developer of Alien Vs Predator, GoldeneyeN64 and over 20 chart titles). I have been joined by some of the finest developers in the world who cumulatively have shipped over 30 AAA games.At Keystone Games, we were formed to use our profits to support life limited children so every copy sold will help enhance the life of a child! Please support us in that by enjoying our titles on Steam. Chart developers from all over the world have come together to create Keystone Games just for the kids!There will also be some updates and tweaking just ahead of final release based on community feedback. This includes various content and gameplay updates. We want you to love Rogue Islands!These updates include a much requested health boost. Now after killing a monster you may be awarded a red health globe which will immediately boost your health in a random drop.The incredibly wonderful Becky Wright (Doctor Who, Blakes Seven et al) has been added to the game as voiceover lead.Killing a boss will automatically generate a health globe for you as part of the rewards for killing a major monster.You can also now track objectives using an ingame compassThere are also a ton of balances across all game modes.Over the last month there have been a massive amount of positive changes to the game and that is largely due to the amazing community feedback. Keep it coming guys!We are so excited to be launching and we are already seeing hugely positive reviews! Thank you all for journeying to the Rogue Islands with us.This is not the end of the journey as we are already planning constant updates and new content with a full time team of AAA developers building the Rogue Islands franchise.Thank you guys!Jane. v.76 New "Root Boil" Hazard and Lots of Changes: Root Boil Hazard. v.51 Bug, Balance and Optimization: View Distance & Low-End Machines
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Rogue Islands Torrent Download [PC]
Updated: Mar 15, 2020
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